Animals - ESL EFL Games and Activities
ESL EFL Matching and Speaking Activity - Beginner - 25 Minutes
Here are two fun card games that students can play to learn the names of animals. The students begin by playing a pelmanism game where they match the names of animals to pictures. The students are divided into groups of three or four. Each group is given a set of animal word cards and a set of picture cards, which they spread out face down on the table. Students then take it in turns to turn over an animal word card and a picture card. If the picture matches with the name of the animal, the student keeps the cards as a ‘trick’ and has another turn. The students continue to play until all the cards have been matched. The student with the most tricks at the end of the game is the winner. Next, the students play a game where they race against each other to guess the names of animals from mimed actions and sounds. Each group places the animal word cards face down in a pile on the desk. Students take it in turns to pick up a card from the pile, without showing it to anyone. The student then mimes actions and makes the noises of the animal on the card. The first student in the group to guess the animal keeps the card. The student with the most cards at the end of the game wins. This game could also be played with groups competing against each other to get through the pile of cards the fastest.
Animal Antics.PDF Free
ESL EFL Writing, Listening and Speaking - Elementary - 35 Minutes
In this pairwork activity, students complete a crossword by describing and guessing the names of animals. The class is divided into two groups (A and B) and each student is given a corresponding worksheet. Both groups have the same crossword, but Group A has the words down and Group B has the words across. Working together with the people from their group, students invent and write down clues for the animals on their crossword. The clues cover what each animal looks like, where the animal lives, what it eats, and what it does. When the students have finished writing, they pair up with someone from the other group. The students then take it in turns to ask their partner for a clue to one of their missing words, e.g. ‘What’s 1 down?’ Their partner reads out the clue for that word and the other student tries to guess the name of the animal. If the student guesses the animal successfully, they write it on their crossword. If not, their partner continues to give more clues until the student is able to guess the animal. When the students have finished, they check their spelling by comparing crosswords.
Animal Crossword.PDF Exclusive
ESL EFL Matching and Speaking - Elementary - 25 Minutes
In this teaching activity, students categorize animals according to certain criteria. The students then play a card game where they collect sets of animals belonging to different categories. Each group of three is given a set of animal picture cards, which they spread out face up on the table. The students are then given categories of animals, e.g. reptiles, animals that have fur, animals that live in the jungle, etc. The students look at their cards and identify animals from each category. Next, the students shuffle the picture cards and deal out five cards each. The remaining cards are placed face down in a pile. The students then play a card game where they collect sets of three animals based on a category, e.g. three animals that eat meat, etc. The first player looks at their cards and if possible lays down a set of three animals, explaining which category they belong to, e.g. 'I have a fox, bear and tiger. They all eat meat.' If the first player doesn't have a set of three, the player asks another student in the group for a card, e.g. 'Joshua, have you got an animal that eats meat?' If the answer is yes, the player collects the card and if possible lays down a set. If the answer is no, the player picks up a card from the pile. Then it is the next player’s turn. The player with the most sets of cards at the end of the game is the winner.
Animal Families.PDF Exclusive
On the Farm
ESL EFL Matching and Speaking - Elementary - 35 Minutes
In this engaging pairwork activity, students ask questions to determine which farm animals are behind numbered squares. This activity is also useful for learning the names of farm animals. The students are divided into pairs (A and B). Each student is given a set of farm animal cards and a number board. The aim of the game is for one student to arrange their farm animal pictures in the same order on the number board as their partner. Student A begins by putting their farm animal cards on their number board in any order they like. Student B spreads their animal cards out face up on the table next to their number board. Student B then asks 'Does it...?' and 'Is it...?' questions to Student A to find out which animal they put in square 1, e.g. 'Does it have four legs?' 'Is it small?' 'Does it eat grass?' Etc. Student A replies yes or no appropriately until Student B finds out which animal it is. Student B then puts the animal card in square 1 and moves on to ask questions about the farm animal in square 2. This continues until the board is completed in the same order as their partner. The students then swap roles with Student B putting their farm animal cards on their number board and Student A asking the questions.
On the Farm.PDF Exclusive
Animal Quiz Board Game
ESL EFL Reading, Writing, Listening and Speaking - Pre-intermediate - 35 Minutes
In this entertaining board game, students practice asking and answering quiz questions about animals. Students begin by creating some quiz questions of their own to include in the game. The class is divided into three groups and each student is given a piece of paper. Working together with the people in their group, students create eight quiz questions (with answers) about animals and write them on their paper. When the students have finished writing, they make a group of three, comprising of one student from each group. Each group of three is then given a copy of the game board, a set of quiz question cards, three counters and a dice. Players take it in turns to throw the dice and move their counter along the board. When a player lands on a question mark square, the student to their right picks up a quiz question card and asks the player the question on the card. If the player answers the question correctly, they stay on the square. If the player gives a wrong answer, they must move back to their previous square. If a player lands on an animal picture square, the student on their right asks the player one of the quiz questions they created. The first player to reach the finish wins the game.
Animal Quiz Board Game.PDF Exclusive