Classroom Language ESL Games, Worksheets and Activities

Just Say It

ESL Classroom Language Game - Reading, Miming and Speaking Activity - Elementary (A1-A2) - 25 minutes

Here is a free fun classroom language game to help students practice or review commands and phrases used in class. Teams take it in turns to roll the dice. If a team rolls an odd number, one student in the team picks up an action card and mimes the classroom command written on the card to their teammate, who has 30 seconds to say the command written on the card. If they are successful, the team wins and keeps the card. If not, the other team can try to guess to win the card. If a team rolls an even number, one student in the team picks up a 'What do you say?' card and reads the classroom situation written at the top of the card to their teammate, who has 30 seconds to say the classroom language written at the bottom of the card that corresponds to the situation. If the student says the correct classroom language, the team wins and keeps the card. If they are unsuccessful, the other team can try to guess the answer. The team with the most cards at the end of the game wins.
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What a Student Says

ESL Student Classroom Language Worksheet - Reading and Writing Exercises - Elementary (A1-A2) - 25 minutes

In this classroom language worksheet, students learn and practice language used by a student during English class. Students begin by completing questions a student might ask during class with question words from a box. Next, the students read classroom situations and write down which question they would use from Exercise A for each one. The students then move on to match sentence halves together to make sentences a student might say in class. After that, the students match questions and answers together that they would hear a teacher or student say. In pairs, the students then cover the answers to the questions in Exercise D so they can't see them and practice asking and answering the questions with their partner. In the last exercise, students complete a short dialogue between a teacher and student using the classroom language from the worksheet.
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What a Teacher Says

ESL Teacher Classroom Language Worksheet - Reading and Writing Exercises - Elementary (A1-A2) - 25 minutes

This classroom language worksheet helps students to learn and understand language used by a teacher during a typical English lesson. Students start by matching words together to create common phrases that a teacher uses in the classroom. Next, the students talk with a partner and decide when a teacher would say the classroom phrases. The students then put the phrases into the correct categories, at the start of the lesson, during the lesson, and at the end of the lesson. After that, the students chat briefly with their partner and try to remember which of the phrases they have heard their teacher say already during the lesson. The students then do a gap-fill exercise where they complete sentences with the classroom language from Exercise A. In the last exercise, the students complete each sentence containing classroom language with one of the object words shown.
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Match Up and Speak Up

ESL Classroom Phrasal Verbs Game - Reading, Matching and Speaking Activity - Pre-intermediate (A2) - 20 minutes

This classroom phrasal verbs game helps students practice some phrasal verbs commonly used in class. In pairs, students take it in turns to turn over one verb card. The student reads the verb and definition on the card (e.g. turn - to switch a machine or light off) and then tries to find a matching preposition by turning over one preposition card. If the preposition matches with the verb to make the phrasal verb described in the definition (i.e. off), the student scores a point and keeps the two cards. The student then tries to score an extra point by using the classroom phrasal verb in a sentence to demonstrate they understand the meaning, e.g. 'The teacher always tells me to turn off my mobile phone.' If the student is able to make a suitable sentence, they score the extra point and have another turn. If the two cards don't match, the student turns them back over. The student with the most points at the end of the game wins.
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