Computers and Smartphones ESL Games, Activities and Worksheets 

Computer Dominoes

ESL Computers Vocabulary Game - Vocabulary: Matching, Gap-fill - Group Work - Pre-intermediate (A2) - 20 minutes

In this useful computer vocabulary game, students play dominoes by completing sentences with computer-related words. In groups of three, the first player puts down one of their dominoes on either side of the domino on the table, making sure that the computer-related word completes the gap-fill sentence. Players then take it in turns to complete the computer-related sentences with words by putting their dominoes down at either end of the domino chain. If a player cannot put down one of their dominoes, they take one from the top of the pile and put it down if they can. If there are no dominoes left in the pile, play passes to the next student. The first player to get rid of all their dominoes wins the game.
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Find Someone Who…

ESL Computers, Smartphones and Gadgets Activity - Speaking: Asking and Answering Questions from Prompts, Controlled and Freer Practice - Pre-intermediate (A2) - 25 minutes

In this insightful computers and smartphones speaking activity, students ask and answer questions about computers, smartphones, and gadgets. After reviewing the items on the worksheet, students go around the class, asking each other the questions on the worksheet, e.g. 'Do you have a printer at home?' When a student finds someone who answers 'yes' to a question, they write down that student's name and ask a follow-up question to gain more information, noting down the answer in the last column. When everyone has finished, students give feedback to the class on what they found out.
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Tech Talk

ESL Computers and Smartphones Activity - Speaking: Unscrambling, Asking and Answering Questions, Controlled and Freer Practice - Group and Pair Work - Pre-intermediate (A2) - 30 minutes

In this free computers and smartphones speaking activity, students unscramble questions about computers or smartphones and then ask and answer the questions with a partner. In two groups, students put words in the correct order to form questions about computers or smartphones. Students then answer the questions and write down their answers on the worksheet. After that, students pair up with someone from the other group and take it in turns to ask their partner the questions, noting down their answers. Finally, students report back to the class on what they found out about their partner.
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Byte-sized Vocabulary

ESL Computers and Smartphones Worksheet - Vocabulary Exercises: Matching, Binary choice, Gap-fill - Speaking Activity: Asking and Answering Questions - Pair Work - Intermediate (B1) - 30 minutes

Here is a productive computer and smartphone vocabulary worksheet to help students learn and practice verbs and nouns related to computers and smartphones. In pairs, students start by discussing two questions related to using computers and smartphones. Students then match computer and smartphone-related nouns with their definitions. Next, students underline the correct technology-related verbs in a set of sentences. After that, students match sentence halves together to form sentences about computers and smartphones. Lastly, students complete sentences with words from a box in their correct form.
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Smart Pairs

ESL Computers and Smartphones Game - Vocabulary: Matching, Gap-fill - Group Work - Intermediate (B1) - 25 minutes

Here is an engaging computers and smartphones vocabulary game to help students practice or review computer and smartphone vocabulary. In groups, students take turns turning over one sentence card and one word card. If the computer or smartphone-related word completes the sentence, the student reads the sentence aloud, keeps the two cards and has another turn. If the word doesn't match the sentence, the student turns the cards back over, keeping them in the same place. It's then another student's turn to play. The student with the most pairs of cards at the end of the game wins. Afterwards, check the correct answers with the class.
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Tech Verb Take One

ESL Computers and Smartphones Game - Vocabulary Game: Gap-fill - Speaking Activity: Asking and Answering Questions, Controlled and Freer Practice - Group Work - Intermediate (B1) - 35 minutes

In this fun computer and smartphone verbs game, students race to collect verb cards and use them to complete, ask and answer questions. To begin, students read their worksheets and think about which verbs from the board they need to complete their questions. Player A then begins the game by choosing a question and asking another player if they have the verb card, e.g. 'Do you have send?' If the other player has the card, they give it to the player, who takes it and uses the verb in its correct form to complete the question. If not, the other player replies 'No. Take one.' Player A then takes a card from the pile and their turn ends. Play then passes to Player B and so on. If a player is dealt or draws a verb card that they need, they use their next turn to complete the corresponding question and do not ask for a card. The first player to complete all their questions correctly wins. The remaining players continue the game until all the students have completed their questions. Finally, in their groups, students take turns asking and answering the questions, giving as much detail as possible.
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Caught in the Act

ESL Smartphone Vocabulary Activity - Vocabulary and Writing: Gap-fill, Asking and Answering Questions, Sentence Completion, Story Writing - Group and Pair Work - Upper-intermediate (B2) - 30 minutes

This handy smartphone vocabulary activity helps students review and practice verbs and nouns related to smartphones. In two groups, students start by completing sentences about people using their phones during a lesson with verbs and nouns from two boxes. Next, students pair up with someone from the other group and take turns asking their partner about the people whose details they are missing. Their partner reads the corresponding information, and the other student completes the sentence on their worksheet. Afterwards, check the answers with the class. Students then move on to choose five verbs and nouns from the two boxes and write a short story to practice the language from the activity. Finally, students share their stories with the class.
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Smarter than Smartphones

ESL Smartphones Board Game - Vocabulary: Multiple-choice Questions, Guessing, Providing Vocabulary - Group Work - Upper-intermediate (B2) - 30 minutes

Here is an entertaining smartphone vocabulary board game to help students practice words related to smartphones. Students take turns rolling the dice and moving their counters along the game board. If a student lands on a question mark square, another student picks up a card and reads the question on the card, followed by three multiple-choice options. If the student chooses the correct answer, they remain on the square. If not, they move their counter back two squares. The card is then placed at the bottom of the pile, and it's the next student's turn to roll the dice. If a student lands on a square beginning with 'Name two...', they have 15 seconds to name the two things required in order to remain on the square. If they are unsuccessful, they move their counter back two squares. The first player to reach the finish wins the game.
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Tech Team Taboo

ESL Computer Vocabulary Game - Vocabulary and Speaking: Word Association, Describing, Guessing, Freer Practice - Group Work - Upper-intermediate (B2) - 30 minutes

In this creative computer vocabulary game, students describe and guess computer nouns without using associated words their opponents have prohibited. First, in two teams, students look at each card and discuss how they would describe the computer noun shown on the card. Students then think of and write down three keywords associated with the computer noun on each card. The two teams then swap cards. Next, a student from Team A picks up a card and has 30 seconds to describe the computer noun to the other students in their team, without saying the noun or using the keywords on the card. The student is also not allowed to use variations of the words on the card, e.g. browsing instead of browser. If the team guesses the computer noun before the time is up, they win and keep the card. If not, the card is removed from the game. Play then passes to the other team, and so on. The team with the most cards at the end of the game wins.
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