Sunday, 22 October 2017

ESL Question and Answer Games

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Balloon Stamp

Age/Level: Young learners     Time: 15 minutes     Players: Individual     Preparation: Balloons, rubber bands, and questions on slips of paper

Aim: To ask and answer questions

This game is an entertaining way for students to ask and answer questions. Before you begin, write a question for each student on a slip of paper. Put the slip inside a balloon and blow it up.

Procedure

Give each student a balloon with a question inside.

The students then attach their balloon to their ankle with a rubber band.

The objective of the game is for the students to stamp on another student's balloon.

When a balloon is popped, everyone stops.

The student, who popped the balloon, asks the question to the student who had their balloon popped.

If the student answers the question correctly, he/she can continue trying to pop other balloons. If not, the student is out of the game and has to sit down.

Then, the game continues.

The winner is the last remaining student with a balloon.

You could play this game without putting the question slips in the balloons. In this case, you would ask the questions to the students.

Balloon Stamp.PDF

 

Button Up

Age/Level: Any     Time: 15 minutes     Players: 2 teams     Preparation: 2 men's shirts

Aim: To answer questions

This question and answer game can be used to practice the language the students have studied, or you can use it to review question and answer structures, elicit answers from flashcards, etc.

Procedure

Divide the students into two teams.

One player from each team comes to the front of the class.

Give a man's shirt to each player. Make sure each shirt has the same amount of buttons down the front.

Ask a question to the two players.

The two players then race to put on their shirt and button up all the buttons down the front.

The first player to button up their shirt gets to answer the question.

If the player answers the question correctly, they are awarded a point.

If the answer is incorrect, the other player gets a chance to answer.

Then two new players come to the front and so on.

The team with the most points at the end of the game wins.

Button Up.PDF

 

Dartboard Game

Age/Level: Any     Time: 20 minutes     Players: 2 teams     Preparation: A small ball or eraser

Aim: To answer questions

Play this simple Q & A game with your students. It works well with students of all ages and levels.

Procedure

For darts, you can use an eraser or a small soft ball. You could also ask the students to make paper airplanes as darts.

Draw a target on the board with points going around it, much like a dartboard.

Separate the students into two teams.

Ask a question to the class. The first student to answer correctly throws a dart at the target. Wherever the dart hits, correlates with the amount of points won for that team.

Alternatively, you could have a student from each team come up and throw a dart. The student with the highest score gets to answer a question. If they are correct, they keep the points they scored.

The team with the highest number of points at the end of the game wins.

Dartboard Game.PDF

 

Duel

Age/Level: Young learners     Time: 10 minutes     Players: Individual     Preparation: A list of questions

Aim: To answer questions

Here is a creative question and answer game to play with your students.

Procedure

Have the students stand in a circle.

Tell the students to form guns by clasping both their hands together.

Then call out a student's name. The two students on either side of that student race to shoot the named student.

The slower of the two is out and has to answer a question.

When there are two students left, get them to have a duel to see who the winner is.

Duel.PDF

 

Fanning the Kipper

Age/Level: Young learners     Time: 20 minutes     Players: Individual or pairs     Preparation: Paper and scissors

Aim: To answer questions

Here is an amusing ESL relay race to play with your students.

Procedure

Tell the students that they are going to play a relay race using cut out fish.

Cut out the shape of a fish from a newspaper or piece of paper, and ask the students to do the same.

Then, mark a start and finish line on the floor.

All the students line up with their kippers (the cut out fish).

Ask a question to each student one by one.

If a student answers correctly, they fan their kipper once using a book.

This continues until the first kipper crosses the finish line and wins.

Alternatively, you may have teams of two, one player at each line.

Ask a question to the players at one line. The first player to answer correctly can start fanning their kipper in a relay race.

The player fans it across the opposing line, and the other player fans it back to the start.

Keep asking questions to the players until all the players have started the relay race and see who gets back first.

Fanning the Kipper.PDF

 

Flinch

Age/Level: Young learners     Time: 10 minutes     Players: Individual     Preparation: A ball

Aim: To answer questions

This is a fun way to revise question and answer structures.

Procedure

You will need a soft ball for this game.

Get the students to stand in a circle with their arms folded.

You stand in the middle of the circle with a ball.

Throw or pretend to throw the ball to a student.

If the ball is thrown, the student catches it and throws it back.

If the student doesn't manage to catch the ball in time, they must answer a question and sit down.

If you fake a throw and the student flinches, the student answers a question and sits down.

If they don't flinch, the game continues.

The last student left is the winner.

Flinch.PDF

Killer

Age/Level: Any     Time: 20 minutes     Players: Individual     Preparation: None

Aim: To ask and answer questions using different grammatical structures

In this ESL question and answer game, students have to ask each other target questions set by the teacher. This game is useful because you can review any question pattern or form.

Procedure

Tell the students to write a question using the structure being studied.

When they have finished, ask all the students to put their heads down and close their eyes.

Walk round the class and touch two students on the shoulder. They are now the 'Killers'.

Tell all the students to stand up and start asking their questions to their classmates.

Explain that the students must mark down every time they ask their question on the back of their paper.

Give the students five minutes to ask their questions to as many people as they can.

During the game, the killers try to kill as many students as possible by winking at them.

If a student is killed, they have to go back to their seat and sit down.

When the five minutes are up, have the students raise their hands, according to how many times they asked their question.

The student who asks the most people wins.

You can play this question game several times using different grammatical structures.

Killer.PDF

 

Pac-man

Age/Level: Young learners     Time: 15 minutes     Players: Individual     Preparation: A list of questions

Aim: To answer questions

Get your students' attention with this fun ESL question and answer game. Before you begin, have a list of questions prepared.

Procedure

Start by moving the tables and chairs out of the way to create a space to play the game.

Tell the students that when you say 'Go', they have to run around the room, and when you say 'Stop', they must stop exactly where they are.

When you say 'Stop', ask the class a question.

The first player to put their hand up can answer the question.

If they are correct, they are allowed to take one pivoted step to try to touch other students.

Each student they are able to touch is out of the game.

Then shout 'Go', and the steps are repeated.

The winner is the last student left standing.

Pac-man.PDF

 

The Waiting Game

Age/Level: Any     Time: 5 to 10 minutes     Players: Class     Preparation: None

Aim: To ask and answer questions

Need an idea for something to do while you are waiting for your students to turn up? Try this enjoyable question and answer game.

Procedure

Write 'You' and 'Me' on the board.

'You' represents the students and 'Me' represents the teacher.

Go around the class and play rock, paper, scissors with each student.

If a student wins, they score a point and must ask you a question.

If you win, you get a point and must ask the student a question.

After everyone has played, add up the scores.

The Waiting Game.PDF

 

Three Step Tag

Age/Level: Any     Time: 15 minutes     Players: Individual      Preparation: Blindfolds

Aim: To ask and answer target questions set by the teacher

This is a lively question and answer game.

Procedure

Choose one or two students to be the 'Catchers' and blindfold them.

All the other students find a spot in the classroom and stand still.

The catchers’ task is to find the other students and touch them.

The other students remain completely silent to avoid being caught.

To avoid being caught, the students are also allowed to move three steps in the whole game.

When a catcher finds a student, they have to ask a target question set by the teacher.

The last student left standing is the winner.

Three Step Tag.PDF

 

True or False

Age/Level: Elementary and above     Time: 20 minutes      Players: Individual     Preparation: None

Aim: To ask and answer questions

This ESL game works well with small classes and is ideal for revising question forms.

Procedure

Ask the students if they are good at lying, and ask them what makes someone a good liar.

Explain that one student is going to leave the classroom. While that student is out of the room, the class has to think of three questions to ask the missing student. However, they need to be questions that no one knows the answers to.

When the class has come up with three questions, the missing student is brought back in.

The student has to answer two questions truthfully and lie about one.

After the three questions have been asked, everyone in the class has to say which answer they think was a lie.

The student then reveals the truth.

Each student who guessed correctly wins a point.

Repeat with another student and so on.

This game can be sped up by having the students come up with a list of 20 questions first.

True or False.PDF

 

Verbal Football

Age/Level: Any     Time: 20 minutes     Players: 2 teams     Preparation: A list of questions

Aim: To answer questions

Get your students involved with this imaginative ESL question and answer game.

Procedure

Draw a football pitch with players on the board (see the PDF below). Have some kind of football sticker that you can move around the pitch.

Divide the students into two teams and ask them to give their football team a name.

The game starts in the centre of the football field.

To score, the teams must pass the ball forwards through the players before beating the goalkeeper.

To do so, the teams must beat each other in correctly answering questions set by the teacher.

When a team answers a question correctly, the ball moves from one player to the next in the direction that the team is playing.

If the other team answers correctly, the ball goes in the other direction.

Either team can answer any question. So, if a team keeps answering correctly, they have a high chance of scoring a goal.

The number of players you draw on the pitch is up to you, the more players the harder it is to score a goal.

Verbal Football.PDF

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