Clauses and Phrases of Manner

Intermediate (B1-B2) 30 minutes
ESL Clauses and Phrases of Manner worksheet for intermediate B1: matching,
multiple choice, gap-fill, writing sentences and a paragraph, pair work

ESL Clauses and Phrases of Manner Worksheet - Grammar and Writing Exercises: Matching, Gap-fill, Writing Sentences and a Paragraph - Speaking Activity - Pair Work

In this comprehensive clauses and phrases of manner worksheet, students practice forming and using clauses and phrases of manner with as, as if, as though, and like...

ESL Clauses and Phrases of Manner Worksheet - Grammar and Writing Exercises: Matching, Multiple Choice, Gap-fill, Writing Sentences and a Paragraph - Pair Work In this comprehensive clauses and phrases of manner worksheet, students practice forming and using clauses and phrases of manner with as, as if, as though, and like. First, students match sentence beginnings with endings, adding an appropriate linker of manner (as, as if, as though, and like). Students then underline the correct linker to complete each sentence. Next, students complete sentences with a linker of manner. After that, students rewrite sentences combining the two parts using the linkers in brackets. Following that, in pairs, students discuss two situations using clauses and phrases of manner and then write sentences about them using as, as if, as though, or like. Finally, students write a short paragraph about their morning routine using at least three clauses or phrases of manner with the linkers.

Clauses of Manner Challenge

Intermediate (B1-B2) 25 minutes
ESL Clauses of Manner game for intermediate B1: forming
sentences, freer practice, group work

ESL Clauses of Manner Board Game - Grammar and Speaking: Forming Sentences, Freer Practice - Group Work

In this engaging clauses of manner board game, students practice forming sentences that express manner using as, like, as if, as though, and the way. Players take turns rolling the dice and moving their...

ESL Clauses of Manner Game - Grammar and Speaking: Forming Sentences, Freer Practice - Group Work In this engaging clauses of manner board game, students practice forming sentences that express manner using as, like, as if, as though, and the way. Players take turns rolling the dice and moving their counter along the board. When a player lands on a prompt square, they pick up a linker card and read the word aloud to the group. The player then completes the prompt using the linker to express manner, e.g. if the prompt is 'She smiles...' and the card is 'as if', they say something like 'She smiles as if she has won a prize.' If the sentence is correct and logical, the player stays on the square. If not, the player moves back two squares. The card is then returned to the bottom of the pile. The first player to reach the finish square wins the game.

As If and As Though Challenges

Upper-intermediate (B2) 25 minutes
ESL as if and as though game for upper-intermediate B2: matching, forming sentences from prompts, group grammar practice

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences, Controlled Practice - Group Work

In this free 'as if' and 'as though' game, students practice forming sentences using 'as if' and 'as though' with the present simple and present continuous. The first student turns over the top situation card...

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences from Prompts, Controlled Practice - Group Work In this free 'as if' and 'as though' game, students practice forming sentences using 'as if' and 'as though' with the present simple and present continuous. The first student turns over the top situation card, reads it to the group, and then lays it face-up on the table. Next, all the students look at their cards and try to find the matching sentence prompt. The student with the matching card then uses the prompt to make an 'as if' or 'as though' sentence that refers to the situation, e.g. for the situation 'You're ready to leave for work, but your car won't start', the matching prompt would be 'It seems as if the battery is dead.' If everyone in the group agrees that the sentence corresponds to the situation and is grammatically correct, the two cards are removed from the game. If the sentence isn't grammatically correct, the situation card is placed at the bottom of the pile. If the sentence doesn't correspond to the situation, another student can try to answer. The second student then turns over the next situation card, and so on. The first student to get rid of all their sentence prompt cards wins the game. Afterwards, check the answers by eliciting the matching card for each situation and the corresponding 'as if' or 'as though' sentence.

Clauses of Manner Bingo

Upper-intermediate (B2) 25 minutes
ESL clauses of manner game for upper-intermediate B2: bingo, guessing, forming sentences from prompts, group work

ESL Clauses of Manner Game - Grammar: Bingo, Guessing, Forming Sentences from Prompts - Group Work

In this enjoyable clauses of manner game, students practice clauses of manner and verbs of perception by producing context-appropriate sentences. To start the game, the caller picks up a situation card...

ESL Clauses of Manner Game - Grammar: Bingo, Guessing, Forming Sentences from Prompts - Group Work In this enjoyable clauses of manner game, students practice clauses of manner and verbs of perception by producing context-appropriate sentences. To start the game, the caller picks up a situation card and reads it aloud, e.g. 'The neighbours' lights are on and extra shoes are by the door.' Each player then chooses a square on their bingo card, says the target word or phrase aloud (e.g. as though), and gives their sentence, e.g. 'It looks as though they are having guests over.' The caller listens to each sentence and uses the reference card to check that the sentence clearly matches the situation, uses the exact target word or phrase on the square, and sounds natural and grammatically correct. If a player's sentence meets these requirements, they mark their square with a cross. If not, the square remains unmarked. The caller then picks up the next situation card, and so on. The first player to cross off four squares in a row shouts 'Bingo!' and wins the round. The game then continues to see who can mark all 16 squares. Groups play several games, with students taking turns being the caller and players using a different bingo card each time.

It looks as if I'm going to win

Upper-intermediate (B2) 25 minutes
ESL as if and as though game for upper-intermediate B2: giving clues, guessing, sentence formation, pair practice

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work

In this fun 'as if' and 'as though' game, students guess 'as if' and 'as though' sentences from clues given by a partner. Students take turns giving...

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work In this fun 'as if' and 'as though' game, students guess 'as if' and 'as though' sentences from clues given by a partner. Students take turns giving clues to their partner to help them guess the 'as if' or 'as though' sentences written on their worksheet. For example, if the sentence read 'The baby looks as if she's hungry', the student might say 'The baby is crying. She's pointing at her bottle.' After hearing a few clues, the other student tries to guess the 'as if' or 'as though' sentence. If the other student guesses the sentence correctly, they write it down in the space provided, and their partner puts a tick next to the sentence. Students can use either 'as though' or 'as if', so long as the sentence is grammatically correct. If the other student is unable to guess the sentence after a few clues, their partner puts a cross. The two students then swap roles. The student with the most correct guesses at the end of the game is the winner.

Understanding Be Going To Yes/No Questions

'Be going to' yes/no questions follow the structure am/is/are + subject + going to + base verb, as in 'Are you going to visit your family this weekend?' and require short answers that match the auxiliary used in the question, such as 'Yes, I am.' or 'No, she isn't.' Students who keep statement word order, forget to invert the auxiliary, or give incomplete short answers break the question-answer exchange entirely.

This page covers be going to yes/no questions at A1-A2 and A2 levels, with ten activities including worksheets, speaking activities, and classroom games, with one activity available as a free download.

The table below maps the three main subject forms used in 'be going to' yes/no questions, the structure for each, and the correct short answers. Always mirror the auxiliary from the question in the short answer and never use the full verb form.

SubjectStructureExampleShort Answer (Yes)Short Answer (No)
I Am + I + going to + base verb? 'Am I going to be late?' Yes, you are. No, you aren't.
He / She / It Is + he/she/it + going to + base verb? 'Is she going to take the job?' Yes, she is. No, she isn't.
You / We / They Are + you/we/they + going to + base verb? 'Are they going to announce the results today?' Yes, they are. No, they aren't.

When to Use Be Going To Yes/No Questions

Checking a Known Plan: Use this form when you already know or suspect someone has a plan and want to confirm it. The question signals that you expect a yes or no based on something you already know, as in 'Are you going to apply for the promotion?'

Asking About Personal Intentions: Use this form to find out what someone intends to do, especially in casual or semi-formal conversation where no fixed arrangement has been made yet, as in 'Is the team going to present the findings at the conference?'

Checking Shared Plans: Use this form to check whether someone's plan matches yours before making arrangements together, as in 'Are you going to come to the office on Friday, or are you working from home?'

3-Step Framework for Teaching Be Going To Yes/No Questions

1. Build the Form with Controlled Writing: Start with the free What are your plans? worksheet, where students match 'Are you going to...?' questions to answers, write questions and answers from picture prompts, then complete a crossword using a weekly schedule. This range of exercise types locks in the question structure and the short answer forms before any spoken production begins.

2. Develop Accuracy Across All Forms: Move to the Asking About Future Plans worksheet, which uses matching, binary choice, unscrambling, gap-fill, and sentence completion in sequence. Students then complete 'be going to' yes/no questions with phrases from a box and ask and answer those questions in a speaking stage. The range of exercise types forces students to confront every point where the form can break down.

3. Extend to Real Communication with a Survey: Introduce the Be Going To Survey activity, where students form an 'Are you going to...?' question for each item on the worksheet, then mingle and ask the questions to find someone who answers 'Yes, I am.' When a student finds a match, they record the person's name and ask a follow-up question such as 'What film are you going to watch?' for more detail. This step moves students from controlled accuracy to genuine information exchange.

Common Mistakes with Be Going To Yes/No Questions

Keeping Statement Word Order: Students often forget to invert the subject and auxiliary, producing a statement rather than a question. The auxiliary must move before the subject to signal a yes/no question. Wrong: 'You are going to finish the project tonight?' Correct: 'Are you going to finish the project tonight?'

Mismatching the Short Answer: Students frequently give a short answer that does not match the auxiliary in the question, especially with third-person singular. The short answer always echoes the form of 'be' used in the question, never 'will'. Wrong: Q: 'Is he going to call back?' A: 'Yes, he will.' Correct: Q: 'Is he going to call back?' A: 'Yes, he is.'

Common Questions About Teaching Be Going To Yes/No Questions

What is a good speaking activity for practicing be going to yes/no questions?

Be going to yes/no questions speaking activities work best when students have a genuine reason to ask and listen carefully. In Are you going to match with me?, students write their own short answers first, then go around the class asking the same 'Are you going to...?' questions to find classmates with matching answers, writing their names in the final column.

What is a fun classroom game for be going to yes/no questions?

Be going to yes/no question games work well when students must produce the form under time pressure. In Unwanted Questions, students write questions from prompts on their own cards, then race to match a question card to a short answer card turned face up by another student. The first student to place a matching card and say the question aloud wins the round.

What is a fun grammar game for forming be going to yes/no questions?

Be going to yes/no question formation becomes competitive in Don't Forget to Knock!, where a short answer card and a word card are turned over together and students race to form a matching question. The first student to knock the table, say the question correctly, and gain class agreement wins the two cards. Students who speak without knocking are out of the round.

How can I make be going to yes/no question practice feel more realistic?

Be going to yes/no question practice feels most realistic when students have a genuine goal. In Sun and Fun Resort, students plan a three-day resort schedule and then mingle asking questions such as 'Are you going to rent a bicycle in the morning of day 1?' to find classmates with the same plans. Matching classmates write each other's names, and the student with the most matches wins.