Clauses and Phrases of Manner

Intermediate (B1-B2) 30 minutes
ESL Clauses and Phrases of Manner worksheet for intermediate B1: matching,
multiple choice, gap-fill, writing sentences and a paragraph, pair work

ESL Clauses and Phrases of Manner Worksheet - Grammar and Writing Exercises: Matching, Gap-fill, Writing Sentences and a Paragraph - Speaking Activity - Pair Work

In this comprehensive clauses and phrases of manner worksheet, students practice forming and using clauses and phrases of manner with as, as if, as though, and like...

ESL Clauses and Phrases of Manner Worksheet - Grammar and Writing Exercises: Matching, Multiple Choice, Gap-fill, Writing Sentences and a Paragraph - Pair Work In this comprehensive clauses and phrases of manner worksheet, students practice forming and using clauses and phrases of manner with as, as if, as though, and like. First, students match sentence beginnings with endings, adding an appropriate linker of manner (as, as if, as though, and like). Students then underline the correct linker to complete each sentence. Next, students complete sentences with a linker of manner. After that, students rewrite sentences combining the two parts using the linkers in brackets. Following that, in pairs, students discuss two situations using clauses and phrases of manner and then write sentences about them using as, as if, as though, or like. Finally, students write a short paragraph about their morning routine using at least three clauses or phrases of manner with the linkers.

Clauses of Manner Challenge

Intermediate (B1-B2) 25 minutes
ESL Clauses of Manner game for intermediate B1: forming
sentences, freer practice, group work

ESL Clauses of Manner Board Game - Grammar and Speaking: Forming Sentences, Freer Practice - Group Work

In this engaging clauses of manner board game, students practice forming sentences that express manner using as, like, as if, as though, and the way. Players take turns rolling the dice and moving their...

ESL Clauses of Manner Game - Grammar and Speaking: Forming Sentences, Freer Practice - Group Work In this engaging clauses of manner board game, students practice forming sentences that express manner using as, like, as if, as though, and the way. Players take turns rolling the dice and moving their counter along the board. When a player lands on a prompt square, they pick up a linker card and read the word aloud to the group. The player then completes the prompt using the linker to express manner, e.g. if the prompt is 'She smiles...' and the card is 'as if', they say something like 'She smiles as if she has won a prize.' If the sentence is correct and logical, the player stays on the square. If not, the player moves back two squares. The card is then returned to the bottom of the pile. The first player to reach the finish square wins the game.

As If and As Though Challenges

Upper-intermediate (B2) 25 minutes
ESL as if and as though game for upper-intermediate B2: matching, forming sentences from prompts, group grammar practice

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences, Controlled Practice - Group Work

In this free 'as if' and 'as though' game, students practice forming sentences using 'as if' and 'as though' with the present simple and present continuous. The first student turns over the top situation card...

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences from Prompts, Controlled Practice - Group Work In this free 'as if' and 'as though' game, students practice forming sentences using 'as if' and 'as though' with the present simple and present continuous. The first student turns over the top situation card, reads it to the group, and then lays it face-up on the table. Next, all the students look at their cards and try to find the matching sentence prompt. The student with the matching card then uses the prompt to make an 'as if' or 'as though' sentence that refers to the situation, e.g. for the situation 'You're ready to leave for work, but your car won't start', the matching prompt would be 'It seems as if the battery is dead.' If everyone in the group agrees that the sentence corresponds to the situation and is grammatically correct, the two cards are removed from the game. If the sentence isn't grammatically correct, the situation card is placed at the bottom of the pile. If the sentence doesn't correspond to the situation, another student can try to answer. The second student then turns over the next situation card, and so on. The first student to get rid of all their sentence prompt cards wins the game. Afterwards, check the answers by eliciting the matching card for each situation and the corresponding 'as if' or 'as though' sentence.

Clauses of Manner Bingo

Upper-intermediate (B2) 25 minutes
ESL clauses of manner game for upper-intermediate B2: bingo, guessing, forming sentences from prompts, group work

ESL Clauses of Manner Game - Grammar: Bingo, Guessing, Forming Sentences from Prompts - Group Work

In this enjoyable clauses of manner game, students practice clauses of manner and verbs of perception by producing context-appropriate sentences. To start the game, the caller picks up a situation card...

ESL Clauses of Manner Game - Grammar: Bingo, Guessing, Forming Sentences from Prompts - Group Work In this enjoyable clauses of manner game, students practice clauses of manner and verbs of perception by producing context-appropriate sentences. To start the game, the caller picks up a situation card and reads it aloud, e.g. 'The neighbours' lights are on and extra shoes are by the door.' Each player then chooses a square on their bingo card, says the target word or phrase aloud (e.g. as though), and gives their sentence, e.g. 'It looks as though they are having guests over.' The caller listens to each sentence and uses the reference card to check that the sentence clearly matches the situation, uses the exact target word or phrase on the square, and sounds natural and grammatically correct. If a player's sentence meets these requirements, they mark their square with a cross. If not, the square remains unmarked. The caller then picks up the next situation card, and so on. The first player to cross off four squares in a row shouts 'Bingo!' and wins the round. The game then continues to see who can mark all 16 squares. Groups play several games, with students taking turns being the caller and players using a different bingo card each time.

It looks as if I'm going to win

Upper-intermediate (B2) 25 minutes
ESL as if and as though game for upper-intermediate B2: giving clues, guessing, sentence formation, pair practice

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work

In this fun 'as if' and 'as though' game, students guess 'as if' and 'as though' sentences from clues given by a partner. Students take turns giving...

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work In this fun 'as if' and 'as though' game, students guess 'as if' and 'as though' sentences from clues given by a partner. Students take turns giving clues to their partner to help them guess the 'as if' or 'as though' sentences written on their worksheet. For example, if the sentence read 'The baby looks as if she's hungry', the student might say 'The baby is crying. She's pointing at her bottle.' After hearing a few clues, the other student tries to guess the 'as if' or 'as though' sentence. If the other student guesses the sentence correctly, they write it down in the space provided, and their partner puts a tick next to the sentence. Students can use either 'as though' or 'as if', so long as the sentence is grammatically correct. If the other student is unable to guess the sentence after a few clues, their partner puts a cross. The two students then swap roles. The student with the most correct guesses at the end of the game is the winner.

Understanding Clauses of Manner

Clauses of manner are subordinate clauses that describe how an action is done, using linkers such as as, like, as if, and as though, for example 'She spoke as though she already knew the answer.' Students who rely on 'like' for every context, or avoid 'as if' and 'as though' entirely, miss the precision these linkers provide and produce writing that reads as informal even in formal tasks.

This page covers clauses of manner across B1 to B2 levels with five activities ranging from a grammar and writing worksheet to a board game and bingo, with one activity available as a free download.

The five main manner linkers follow distinct structural patterns that affect both register and meaning.

LinkerTypical StructureUsage NoteExample
as subject + verb (same tense as main clause) Describes manner of action directly; standard in formal and written contexts. 'He held the pen as his teacher had shown him.'
like (informal) subject + noun phrase or subject + verb Widely used in speech; generally avoided in formal writing. 'She stared at me like I had said something wrong.'
as if subject + verb (past simple or past subjunctive for unreal; present simple for factual) Introduces a hypothetical or apparent comparison; signals the situation may not be real. 'He talks as if he owns the place.'
as though subject + verb (same patterns as 'as if') Interchangeable with 'as if' in most contexts; slightly more formal in tone. 'She walked in as though nothing had happened.'
the way subject + verb (same tense as main clause) Informal alternative to 'as'; common in everyday speech. 'Do it the way I showed you.'

When to Use Clauses of Manner

Describing surprising or unexpected behavior: Speakers use 'as if' or 'as though' to describe how someone behaves without directly stating the cause, keeping the observation measured and open-ended, as in 'She answered every question as if she hadn't prepared at all.'

Giving clear instructions: Speakers use 'as' or 'the way' to anchor an instruction to a demonstrated action, showing exactly how a task should be performed rather than just describing it, as in 'Fold it the way I just showed you.'

Vivid description in storytelling: Writers use 'like' in informal narrative to create a visual image by comparing an action to something the reader can picture immediately, as in 'He moved through the crowd like he was walking on ice.'

3-Step Framework for Teaching Clauses of Manner

1. Build the Forms Through Structured Practice: Start with recognition and controlled written work, taking students through matching linkers to sentence halves, completing gap-fills, and rewriting combined sentences. The goal at this stage is accuracy with all four linkers before students apply them freely. This leads naturally into a speaking discussion and then into extended writing, where students produce a short paragraph about their morning routine using at least three clauses or phrases of manner with the linkers.

2. Push for Spontaneous Production With a Game: Once students have the forms, get them on their feet with a board game where they roll, land on a prompt square, and draw a linker card before building a full sentence from scratch. The combination of a random prompt and a random linker forces genuine processing: a student who draws 'as if' for the prompt 'She smiles...' has to produce something like 'She smiles as if she has won a prize' without preparation time.

3. Extend to Verbs of Perception and Full Context Sentences: Raise the bar by requiring students to connect manner clauses to complete situations rather than isolated prompts. In a bingo format, a caller reads a situation card aloud, for example 'The neighbours' lights are on and extra shoes are by the door,' and each player selects a target word or phrase, says it aloud, and produces a sentence that matches the situation, meeting accuracy, vocabulary, and context demands at the same time.

Common Mistakes with Clauses of Manner

Present simple after 'as if' in unreal comparisons: Students often use the present simple after 'as if' or 'as though' when making an unreal comparison, when the past simple is needed to signal that the situation is not actually true. Wrong: 'She speaks as if she knows everything.' Correct: 'She speaks as if she knew everything.'

Using 'as' alone instead of 'as if' for hypothetical comparisons: Students often drop 'if' when introducing a hypothetical comparison, using 'as' alone, which turns the clause into a factual manner statement rather than a comparison to an unreal situation. Wrong: 'He stared at me as he had seen a ghost.' Correct: 'He stared at me as if he had seen a ghost.'

Common Questions About Teaching Clauses of Manner

What is a fun game for teaching 'as if' and 'as though'?

Matching a situation card to the right sentence prompt pushes students to produce 'as if' and 'as though' with real context. In the free As If and As Though Challenges game, each player finds the prompt card that matches a situation card and forms a sentence, with the group judging grammatical accuracy and context fit.

What 'as if' and 'as though' speaking activity works well at B2 level?

Clue-giving forces students to think in context before they produce the target structure. In the activity It looks as if I'm going to win, a student gives situational clues such as 'The baby is crying. She's pointing at her bottle' and their partner produces the matching 'as if' or 'as though' sentence. Students swap roles after each round.

What is a good worksheet for practicing clauses and phrases of manner?

The Clauses and Phrases of Manner worksheet takes students through matching, gap-fill, and rewriting exercises before moving into freer production. Students finish by writing a short paragraph about their morning routine using at least three clauses or phrases of manner with the linkers as, as if, as though, or like.

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