Mastering Clauses of Manner

Intermediate (B1-B2) 30 minutes
ESL Clauses of Manner worksheet for intermediate B1: matching,
multiple choice, gap-fill, writing sentences and a paragraph, pair work

ESL Clauses of Manner Worksheet - Grammar and Writing Exercises: Matching, Gap-fill, Writing Sentences and a Paragraph - Speaking Activity - Pair Work

In this comprehensive clauses of manner worksheet, students practice forming and using clauses of manner with as, as if, as though, and like. First...

ESL Clauses of Manner Worksheet - Grammar and Writing Exercises: Matching, Multiple Choice, Gap-fill, Writing Sentences and a Paragraph - Pair Work In this comprehensive clauses of manner worksheet, students practice forming and using clauses of manner with as, as if, as though, and like. First, students match sentence beginnings with endings, adding an appropriate linker of manner (as, as if, as though, and like). Students then underline the correct linker to complete each sentence. Next, students complete sentences with a linker of manner. After that, students rewrite sentences combining the two parts using the linkers in brackets. Following that, in pairs, students discuss two situations using clauses of manner and then write sentences about them using as, as if, as though, or like. Finally, students write a short paragraph about their morning routine using at least three clauses of manner with the linkers.

Clauses of Manner Challenge

Intermediate (B1-B2) 25 minutes
ESL Clauses of Manner game for intermediate B1: forming
sentences, freer practice, group work

ESL Clauses of Manner Board Game - Grammar and Speaking: Forming Sentences, Freer Practice - Group Work

In this engaging clauses of manner board game, students practice forming sentences that express manner using as, like, as if, as though, and the way. Players take turns rolling the dice and moving their...

ESL Clauses of Manner Game - Grammar and Speaking: Forming Sentences, Freer Practice - Group Work In this engaging clauses of manner board game, students practice forming sentences that express manner using as, like, as if, as though, and the way. Players take turns rolling the dice and moving their counter along the board. When a player lands on a prompt square, they pick up a linker card and read the word aloud. The player then completes the prompt using the linker to express manner, e.g. if the prompt is 'She smiles...' and the card is 'as if', they say something like 'She smiles as if she has won a prize.' If the sentence is correct and logical, the player stays on the square. If not, the player moves back two squares. The card is then returned to the bottom of the pile. The first player to reach the finish square wins the game.

As If and As Though Challenges

Upper-intermediate (B2) 25 minutes
ESL as if and as though game for upper-intermediate B2: matching, forming sentences from prompts, group grammar practice

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences, Controlled Practice - Group Work

In this rewarding as if and as though game, students practice forming sentences using 'as if' and 'as though' with the present simple and present continuous. The first student turns over the top situation card...

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences from Prompts, Controlled Practice - Group Work In this rewarding as if and as though game, students practice forming sentences using 'as if' and 'as though' with the present simple and present continuous. The first student turns over the top situation card, reads it to the group, and then lays it face-up on the table. Next, all the students look at their cards and try to find the matching sentence prompt. The student with the matching card then uses the prompt to make an 'as if' or 'as though' sentence that refers to the situation, e.g. for the situation 'You're ready to leave for work, but your car won't start', the matching prompt would be 'It seems as if the battery is dead.' If everyone in the group agrees that the sentence corresponds to the situation and is grammatically correct, the two cards are removed from the game. If the sentence isn't grammatically correct, the situation card is placed at the bottom of the pile. If the sentence doesn't correspond to the situation, another student can try to answer. The second student then turns over the next situation card, and so on. The first student to get rid of all their sentence prompt cards wins the game. Afterwards, check the answers by eliciting the matching card for each situation and the corresponding 'as if' or 'as though' sentence.

It looks as if I'm going to win

Upper-intermediate (B2) 25 minutes
ESL as if and as though game for upper-intermediate B2: giving clues, guessing, sentence formation, pair practice

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work

In this fun as if and as though game, students guess 'as if' and 'as though' sentences from clues given by a partner. Students take turns giving clues to their partner...

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work In this fun as if and as though game, students guess 'as if' and 'as though' sentences from clues given by a partner. Students take turns giving clues to their partner to help them guess the 'as if' or 'as though' sentences written on their worksheet. For example, if the sentence read 'The baby looks as if she's hungry', the student might say 'The baby is crying. She's pointing at her bottle.' After hearing a few clues, the other student tries to guess the 'as if' or 'as though' sentence. If the other student guesses the sentence correctly, they write it down in the space provided, and their partner puts a tick next to the sentence. Students can use either 'as though' or 'as if', so long as the sentence is grammatically correct. If the other student is unable to guess the sentence after a few clues, their partner puts a cross. The two students then swap roles. The student with the most correct guesses at the end of the game is the winner.