Clauses of Manner ESL Worksheets, Games and Activities

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As If and As Though Challenges

ESL As If and As Though Game - Grammar and Speaking: Matching, Forming Sentences from Prompts, Controlled Practice - Group Work - Upper-intermediate (B2) - 25 minutes

In this rewarding as if and as though game, students practice forming sentences using as if and as though with the present simple and present continuous. The first student turns over the top situation card, reads it to the group, and then lays it face-up on the table. Next, all the students look at their cards and try to find the matching sentence prompt. The student with the matching card then uses the prompt to make an as if or as though sentence that refers to the situation, e.g. for the situation 'You're ready to leave for work, but your car won't start', the matching prompt would be 'It seems as if the battery is dead.' If everyone in the group agrees that the sentence corresponds to the situation and is grammatically correct, the two cards are removed from the game. If the sentence isn't grammatically correct, the situation card is placed at the bottom of the pile. If the sentence doesn't correspond to the situation, another student can try to answer. The second student then turns over the next situation card, and so on. The first student to get rid of all their sentence prompt cards wins the game. Afterwards, check the answers by eliciting the matching card for each situation and the corresponding as if or as though sentence.
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It looks as if I'm going to win

ESL As If and As Though Game - Grammar and Speaking: Giving Clues, Guessing, Forming Sentences, Controlled Practice - Pair Work - Upper-intermediate (B2) - 25 minutes

In this handy as if and as though game, students guess as if and as though sentences from clues given by a partner. Students take turns giving clues to their partner to help them guess the as if or as though sentences written on their worksheet. For example, if the sentence read 'The baby looks as if she's hungry', the student might say 'The baby is crying. She's pointing at her bottle.' After hearing a few clues, the other student tries to guess the as if or as though sentence. If the other student guesses the sentence correctly, they write it down in the space provided, and their partner puts a tick next to the sentence. Students can use either as though or as if, so long as the sentence is grammatically correct. If the other student is unable to guess the sentence after a few clues, their partner puts a cross. The two students then swap roles. The student with the most correct guesses at the end of the game is the winner.
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