ESL Games for Giving Answers

Hot Potato

ESL Listening and Speaking Game - Young Learners - 10 minutes

Here is a quick and easy ESL game to motivate your students to answer questions. This game can be used in any situation where the students have to answer questions in class, e.g. answering exercise questions. Take a small object such as an eraser. Hand the object to a student and then turn around facing away from the class. Tell the students to pass the object around. After a few seconds have passed, shout 'Stop!' The student holding the object at that time must then answer a question set by you. If the student answers the question successfully, he or she scores a point. If not, the game continues. You turn back around and the object continues to be passed around until you say 'stop' again. This process continues until all the questions have been answered. The student with the most points at the end of the game wins.
 

Noughts and Crosses

ESL Listening and Speaking Game - Elementary - 10 minutes

Here is a fun way to go through answers to questions in class. Divide the class into two teams and draw a noughts and crosses grid on the board. Decide which team will be noughts and which team will be crosses. Then, ask a question to each team in turn. If a team answers the question correctly, they draw a nought or cross in the grid. The first team to get three squares in a row scores one point. If neither team manages to get three in a row, the team with the most squares scores a point. Continue playing rounds until all the questions have been answered. The team with the most points at the end of the game wins. As a variation, instead of asking a question to each team in turn. Ask questions to the class. The first team to answer correctly draws a nought or cross in the grid.
 

Speak Button Game

ESL Listening and Speaking Game - Any Level - 10 minutes

Liven up your class when you want to go through answers to questions with this fun ESL game. Divide the students into two teams. Explain that the two teams are going to race to answer questions. Give each student a number. The players in both teams should have the same numbers. For example, if there are six players in each team, the students in each team are numbered one to six. Make sure that the teams are at an equal distance from the board. Draw a circle on the board and write the words 'Speak Button' inside the circle. Ask a question and then say a number. The two players with that number run to the board and race to touch the speak button. The first player to touch the button answers the question. If the player answers the question correctly, they score a point for their team. If the player answers incorrectly, the other player may answer the question. The game continues until all the questions have been answered. The team with the most points wins the game.
 

The Buzzer Game

ESL Listening and Speaking Game - Any Level - 10 minutes

This amusing game can be used when students have to answer questions in class, e.g. when studying a text or answering exercise questions, etc. Set up the classroom in a horseshoe-shaped seating arrangement with enough seats for half the class. Divide the students into teams of two. One student sits on the chair and the other student stands behind their partner. Explain that the seated students are 'buzzers' and the standing students are 'contestants'. Contestants place their hands on the shoulders of their respective buzzer, ready to press down when they know the answer to a question. Go around checking every team's buzzer is working correctly. This can be quite entertaining as the students acting as buzzers can make some very interesting buzzer sounds. Next, read a question to the class. The first contestant to sound their buzzer can answer the question. If the contestant gives the correct answer, they score one point. If not, they are out of that round and other contestants can sound their buzzers and try to answer. The only one who can answer a question is the contestant. If a buzzer gets over-excited and buzzes first because they know the answer, the contestant has to answer the question and be rewarded or penalised accordingly. Have the contestants and buzzers swap roles after a few rounds as some buzzers may run out of voice. Continue playing until all the questions have been answered correctly. The pair with the most points at the end of the game wins.
 
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