Zero Conditional Worksheets, Games and ESL Activities

Zero Conditional Appliances

ESL Zero Conditional Worksheet - Reading, Writing and Speaking Activity - Pre-intermediate (A2) - 30 minutes

In this fun zero conditional worksheet activity, students use the zero conditional to explain what kitchen appliances do. Give each student a copy of the worksheet. The students begin by matching words to pictures of kitchen appliances. After that, students move on to match zero conditional sentence halves about the kitchen appliances and then write the name of the appliance each sentence describes. Next, divide the students into pairs. The students then take it in turns to be someone from the 19th century and ask questions about what the kitchen appliances do. The person from the 19th century points to a picture and asks their partner 'What do you do with it?' Their partner answers using the appropriate zero conditional sentence from Exercise B. When the students have finished, they continue by asking the same question about things in the classroom and reply to their partner's questions using the zero conditional.
 

Zero Conditional Guessing Game

ESL Zero Conditional Worksheet - Reading, Writing and Speaking Activity - Pre-intermediate (A2) - 35 minutes

In this zero conditional activity, students complete conditional sentences and then play a guessing game based on what they wrote. Give each student a copy of the worksheet. The students write their normal reactions to the situations listed on the worksheet by completing zero conditional sentences. In pairs, the students then take it in turns to read only the part they have written in each sentence. Their partner has three chances to guess which sentence the words came from. If their partner guesses right the first time, they score three points. If their guess is wrong, they try again for two points and then for one point. This process continues back and forth until all the sentences have been used. The student with the highest score at the end of the game wins.
 

If Martians

ESL Zero Conditional Worksheet - Writing, Listening and Speaking Activity - Intermediate (B1) - 30 minutes

In this imaginative zero conditional worksheet, students use the zero conditional to write and talk about different groups of Martians. Give each student a copy of the worksheet. The students choose a colour for their Martians and write the colour at the top of the second column. Working alone, the students complete the column with information about their Martians by finishing the zero conditional sentences, e.g. 'If they are hungry, they eat each other.' When the students have finished, divide them into pairs. The students ask their partner for the colour of their Martians and write the colour at the top of the last column. The students then take it in turns to ask zero conditional questions about their partner's Martians, e.g. 'What do orange Martians do if they are hungry?' Students write their partner's answers in the last column by completing the zero conditional sentences as before. Next, the students change partner and tell their new partner about similarities and differences between the two types of Martians on their worksheet. Students also find out if their new partner has similar answers. Afterwards, students write about the most interesting differences between the types of Martians. Finally, there is a class feedback session to discuss the students' answers and review the zero conditional.
 

What do you do if...?

ESL Zero Conditional Board Game - Reading and Speaking Activity - Intermediate (B1) - 30 minutes

In this free zero conditional activity, students play a board game where they ask and answer 'What do you do if...?' questions. Give each group of four a copy of the game board, a dice and counters. Players take it in turns to roll the dice and move their counter along the board. When a player lands on a square, the student to their right asks them a 'What do you do if...?' question from the prompt on the square. The player then tries to answer the question appropriately by making a zero conditional sentence. If the player forms the sentence correctly, they stay on the square. If not, the player must go back to their previous square. The first player to reach the finish wins the game.
 
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