Making Decisions ESL Games and Activities

Hypothetical Bets

ESL Making Decisions Game - Reading, Writing, Listening and Speaking Activity - Intermediate (B1) - 30 minutes

In this decision making game, students create hypothetical 'Would you...?' questions for a partner and guess which choices their partner would make. Divide the students into two groups (A and B) and give each student a corresponding worksheet. The students begin by creating 'Would you rather / choose / prefer...?' questions to ask a partner using the prompts on their worksheet. When the students have finished, check the questions with each group. Next, the students pair up with someone from the other group. Working alone, the students guess and underline what they think their partner's choice would be for each question. The students then take it in turns to ask their partner the questions, asking the reason for each answer. Students put a tick for each answer they guessed correctly. The student with the most correct guesses wins.
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Would you rather...?

ESL Making Decisions Board Game - Reading, Listening and Speaking Activity - Intermediate (B1) - 25 minutes

In this free decision making board game, students discuss 'Would you rather...?' questions with a partner and race to make decisions that they both agree on along with a justified reason for each answer. Give each group of four a copy of the game board, a set of cards and two counters. The students shuffle the cards and place them face down in a pile next to the game board. Next, split each group into two teams of two. The two teams then place their counters on the start square. The students take it in turns to pick up a card and read the 'Would you rather...?' question to the whole group, e.g. 'Would you rather own your own boat or your own plane?' The students in both teams then discuss the question with their partner and race to make a decision that they both agree on along with a justified reason for their answer. The first team to make a decision and come up with a grammatically correct response, justifying their answer wins and moves their counter forward two spaces, e.g. 'We would rather own our own plane because planes are faster and more comfortable. We also both can't swim very well'. If a team makes a grammar mistake or comes up with an unjustified reason, the other team can steal the win by creating a suitable response of their own. The first team to reach the 'finish' wins the game.
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